Princess Maker Wiki

Princess Maker 3, also known as Princess Maker ~Faery Tales Come True~ (プリンセスメーカーゆめみる妖精 in Japanese), is the third mainline Princess Maker game. The game was originally released in 1997 and 1998 on PlayStation, Sega Saturn, Dreamcast (later rereleased in 2001[1] as part of Princess Maker Collection where it was bundled with Princess Maker 2) and Windows 95. In 2017, the game was remastered for release on Steam, and later remade in December 2019 for Steam and Nintendo Switch as Princess Maker ~Faery Tales Come True~ (HD Remake), featuring upscaled graphics, a new UI (as well as the old UI), an arranged soundtrack and more.

Languages Available In: Japanese, English (Remastered + HD remake only), Korean, Simplified Chinese and Traditional Chinese

Start

Plot[]

Princess Maker 3 takes place in an alternate world from Princess Maker 1 and 2, as characters from both games (main and side) make appearances throughout the game.

The game begins with the Queen of the Faerie realm speaking to the father figure in this game, addressing the father figure by the profession he chooses. She explains that a certain faerie wishes to become a human princess, and has pleaded with her to come to the human world. She then bestows the girl on the hero, making it his job to raise her to adulthood. To help with the task, a faerie housekeeper by the name of Uzu is assigned to the hero, and thus the journey begins.

Gameplay[]

The game is fairly similar to the first to except for a few major aspects. First, there is no 'adventure' mode. In Princess Maker and Princess Maker 2, your daughter could 'explore', and the game would become very similar to an RPG. This is not the case anymore.

Second, this game introduces the Moods Mechanic, as explained below.

Birthday and Sign[]

Like with the other 2 games before it, the birthday and sign you pick affects certain stats by a small portion. The table below explains the changes between zodiac signs:

Birthday, Zodiac signs, and stat changes.
Sign Birthdates for sign Increases Decreases
Aries March 21st - April 19th Stress, Strength, Pride, Charm Attitude
Taurus April 20th - May 20th Morality, Attitude, Sense None
Gemini May 20th - June 21st Intelligence, Pride, Sense, Charm None
Cancer June 22nd - July 22nd Pride, Attitude None
Leo July 23rd - August 22nd Vitality, Pride, Elegance, Courage Charm
Virgo August 23rd - September 22nd Intelligence, Morality, Elegance, Charm Courage
Libra September 23rd - October 23rd Pride, Sense None
Scorpio October 24th - November 22nd Courage, Sense, Pride, Charm Morality
Sagittarius November 23rd - December 21st Stress, Intelligence, COurage, Sense Morality
Capicorn December 22nd - January 19th Stress, Morality, Attitude None
Aquarius January 19th - February 18th Intelligence, Pride, Attitude None
Pisces February 19th - March 20th Attitude, Sense, Charm Courage

Blood Type[]

Once you select your daughter's birthday, you'll then have to pick what blood type your daughter is. Like with the Birthday and Sign, this will have an impact on certain stats. 

Blood type and Stat changes
Blood Type Increases Decreases
A Stress, Morality, Attitude None
B Vitality and Sense Stress
AB Vitality and Pride None
O Stress, Vitality and Morality

Father's Job[]

The job you choose will determine her mood, how much you earn at the year, your room aesthetic, how much you have at the start and how much your credit limit.

Money:[]

Merchant Wandering Performer Fallen Noble Retired Knight Wandering Monk Traveler
Starting Money 3000 500 500 1500 800 5000
Average Annual Income Depends (Somewhere between 100 to 1200) 10-800 500 700 300-800 0
Starting Disposition Conceited Delinquent Conceited Normal Normal Delinquent
Credit Limit 200 50 1500 500 200 50


They will also affect your starting stats, which can directly correlate to your daughter's starting mood. 

Stats:[]

Merchant Wandering Performer Fallen Noble Retired Knight Wandering Monk Traveler
Stamina 70 180 70 70 70 150
Intelligence 120 35 50 70 145 50
Vitality 50 50 50 130 140 50
Pride 120 30 175 80 50 120
Morality 50 25 60 160 185 50
Elegance 50 45 150 140 75 30
Attitude 25 50 30 30 140 30
Sense 50 190 120 35 30 50
Charm 50 195 150 50 35 80
Courage 20 50 30 150 25 90
Trust 25 30 35 40 35 30

Moods[]

Pm3 mood guide

Mood guide (click to enlarge)

Moods are a specific new mechanic that has been added to the game (see Mood). Depending on your daughter's stats, she may enter one of these moods. Each mood affects the way each of the jobs and classes affects her stats. Some even stop her from doing certain jobs altogether.

There are six: Normal, Sassy, Rebellious, Pretty, Poor, and Sick.

Normal[]

This mood is generally optimal. With the exception of a few circumstances, this mood is generally the best to have. When your daughter is in this mood, she can work any job and will, generally, apply herself.

Sassy[]

This mood is among the worst. When in this mood, attending any class will reduce her Attitude stat. It also makes her slower to learn in some classes. Though she is still capable of working any job. She will also refuse to wear any of the wandering merchant's outfits, except for the Suit of Darkness.

Cause: Having too high Elegance and Pride, with too low Attitude and Morality.

Fortunately, this mood is fairly easy to get rid of. Buying Teddy bears can increase Attitude and is the cheapest stat-advancing item in the shop.

Formula To Enter State: (Pride + Elegance) > (Attitude + Morality) X2

Formula To Exit State: (Pride + Elegance) < (Attitude + Morality)

Rebellious[]

Also considered a bad mood. Being Rebellious prevents your daughter from performing several jobs. She will also refuse to wear most of the wandering merchant's outfits, except the Suit of Darkness. Curiously, however, she becomes a better miner and does not lose stats when sent to mine.

Unable to perform jobs:

  • Farming
  • Tutoring
  • Nursery Work
  • Market Work

Formula To Enter State: Morality < 300 AND Either

  1. Morality < 50 and Stamina > 200
  2. (Stamina + Courage) > (Morality and Elegance) X2

Formula To Escape State: Morality > 350

Pretty[]

A milder Mood. This mood will prevent your daughter from working in the mines but, otherwise, has very few adverse effects. Also, your daughter will never begin the game in this state.

It is also possible to enter the "Poor" state from this mood.

Formula To Enter State: Charm > Morality X2

Formula To Exit State: Charm < Morality, or Pride > Charm + 50, or become poor (see below)

Poor[]

Another milder Mood. This mood only has a few adverse effects. Having almost no money will usually result in this mood, but only if your daughter was already in a 'Pretty' or 'Normal' mood.

Formula To Enter State: Be at or very near your debt limit.

Formula To Exit State: Have more than 500g

Sick[]

The very worst state. While in this state, your daughter can't do anything except for lay in bed and recover from her illness. She can't work, study, or even vacation. During this time, all of her stats will drop.

This mood is only desirable if you wish to reduce all of your daughter's stats.

Formula To Enter State: Allow your daughter's Stress to exceed her Vitality and Stamina.

Formula To Exit State: Reduce stress to 0

Trivia[]

When your daughter's mood changes, Uzu will inform the player about it along with a mini cutscene that plays. 

Your daughter's reactions and dialogue can also change depending on her mood, which can have a positive or negative impact on the jobs she attempts to perform on.

Chat[]

At every phase you can interact with her, but you can choose three options Greet, Gently and Strict, only the first option you choose will reduce and raise the stats. Example: If you choose the strict option, then choose the other two it will not give stats.

Greet: Raises vitality, reduces stress.

Gently: Raises trust, morality, pride (if in sassy mood), charm (if in pretty mood) reduces stress.

Strict: Raises stress, reduces morality, trust.

Note: Not all interactions can change stats, so it's important to determine whether interacting with her will do anything good or bad to her. 

Classes[]

You can visit any of the classes, as long as you have the funds to do so. All of them will increase your stress by some degree. 

Class Cost Increases Decrease Rival
School 10g Intelligence, Pride, Morality, Charm Attitude (Sassy only) Chia
Martial Arts 13g Stamina, Pride, Courage Attitude (Sassy only) Ariel
Dancing Class 13g Stamina, Pride, Elegance, Charm Morality (Normal or Pretty), Attitude (Sassy or Deliquent) Chamie
Cooking Class 10g Vitality, Attitude, Sense, Weight (Poor Only) Pride (Sassy only), Vitality (Poor Only) Haita
Music Class 15g Pride (Not Pretty or Deliquent), Elegance, Sense Attitude (Sassy only) Haming
Art Class 15g Intelligence, Sense, Pride (Pretty Only) Vitality (Poor only) Arkron
Etiquette Class 15g Morality, Elegance, Charm Pride (Pretty Only), Attitude (Sassy only) Natera
Church 3g Intelligence, Morality, Elegance Charm (Pretty only), Attitude (Sassy only) N/A
Diet Center 5g Charm Stamina, Weight N/A

Rivals[]

The rivals are all girls that attend a certain class, because Lisa was good enough, they took interest in her, at first will be our rivals, but if you keep attending the class they eventually will become Lisa friends.

Rare Class Events[]

  • School has 2 rare events. The first is getting a scholarship which allows you to get either 500G instantly or halved tuition, which permanently decreases the cost of school to 5G instead of 10G. The second is choosing a class president. More often than not, your daughter will become the class president. This has some minor changes to your morality, but it's more often or not a way to get an achievement on the steam or Nintendo Switch release of the game. 
  • It is possible to get a score of 100 on any test, in which case your daughter will get a bonus of 1000G.
  • If you have a high intelligence and morality status while in church or school, you could get a love letter from a suitor. Your daughter can either ignore and continue attending classes or start dating him. If your daughter starts dating him, your charm will increase greatly, plus he will give you gifts on your birthday like any other friend would.

Jobs[]

Jobs will raise or reduce some stats, but they all raise stress, moods have an effect on some jobs.

Part-Time Job Wage Increases Decreases Success conditions Requirements to the job
House Cleaner 1g Stamina, Vitality, Morality, Attitude Pride, Sense Attitude Stamina > 30
Nursery 12g Morality, Attitude Pride, Sense Vitality Stamina > 50, can't be Delinquent
Maid 12g Elegance, Charm Pride, Attitude Morality, Attitude Elegance > 80
Market 12g Intelligence, Vitality Pride, Morality, Elegance Vitality Stamina > 80, can't be Delinquent
Farm 14g Morality, Stamina Pride, Elegance Morality, Stamina Stamina > 100, can't be Delinquent
Bar Waitress 15g Charm, Attitude Morality, Elegance Vitality Stamina > 100
Tutor 16g Intelligence, Attitude Vitality Charm, Intelligence Intelligence > 300, can't be Delinquent
Carpentry 18g Vitality, Sense, Courage Elegance, Attitude Stamina Age 12, Stamina > 150
Miner 20g Courage, Attitude Morality, Elegance Morality, Vitality Stamina > 200, can't be Pretty
Palace Maid 4g Pride, Elegance, Charm Attitude Attitude A. Refered as a maid with Stamina > 200 + Elegance > 400

B. Recruited by a scout. Stamina > 200 + Elegance, Charm > 300

Bar Hostess 25g Pride, Charm Morality Charm Stamina > 200 + Charm > 300 + Morality, Pride < 300, worked 30 times+
Bar Guard 23g Courage Morality, Attitude Courage Stamina > 200 + Courage > 300 + worked 30 times+

Job events:[]

Like with school, jobs will have various events depending on how long you have worked on them. Certain events can also be related to certain marriage or special ending in the game. 

  • If you work 20+ times as a house cleaner, you'll be more likely to get a perfect day (1 phase recommended)
  • When working on the market, you'll sometimes encounter a thief. One of 3 things can happen
    • The Shop owner spots him, but he runs away. No effect happens. Often happens with low sense
    • Your daughter spots him, but he gets away. Your daughter will be disappointed, but she still will get 50G for the attempt. 
    • Your daughter spots and catches the thief. Your daughter will get 150G as a reward and reprimand the thief.
  • The Carpentry works in 3 phases, the foundation phase, the construction phase, and the finalization phase. Once the finalization phase ends, which is 1 phase, your daughter will get 100G and move onto the next building.
  • If your daughter is currently in the Pretty mood while working as a maid, her salary will increase by 20G per successful day.
  • It is possible that your daughter can find an heirloom that either Leon or Leron have taken, which will increase her morals and attitude if successful. 
  • If you do well as a maid, you might be referred to become a Palace Maid. This happens if you have Stamina > 200 & Elegance > 400
  • It is possible once every year that you can find a vein while mining, which can give you a salary increase depending on how much you made prior. 
  • While working at the mines, a Cave-on can happen, which will increase her stress and sometimes give you cash as compensation. 
  • While as a tutor, your daughter will talk with Leon or Leron, which can help with intelligence, attitude, and pride if successful. 
  • Certain people can end up becoming drunk and talking with your daughter will working as a bar waitress, which can increase her stress if she fails, or give her money if successful. 
  • You can meet the Consul while as a Palace maid and can interact with a scout every 5 phases.

Characters[]

Main[]

Bosses[]

Teachers[]

  • Maichano
  • Pepitone
  • Michell
  • Sister Madina
  • Karkland
  • Botra

Friends/Rivals[]

NPCs[]

  • Anita
  • Consular
  • King
  • Prince
  • Eclair
  • Leon
  • Leron
  • Maria
  • Olive
  • Pirate
  • Robber
  • Patricia

Items[]

Local Store's Inventory[]

Teddy Bear 110g Attitude +15

Trust +2

A cute teddy bear.
Teddy bear
Poetry Book 160g Intelligence +10

Sense +15

Trust +1

A romantic poetry book.
Poetry book
Bouquet 200g Charm +12

Trust +1

Pretty flowers gathered each season.
Bouquet
Delicious Meal 120g Stamina +12

Trust +1

Stress -80

May add Weight +1

A very delicious food that melts in your mouth.
Delicious Meal
Breezy Clothes 120g Charm +15 A summery dress made out of thin fabric.
Breezy Clothes
Warm Clothes 200g Charm +15 Warm clothing made out of thick fabric. Perfect for the winter season.
Warm clothes
Comfortable Clothes 150g Vitality +10

Charm +10

Clothes with a sporty and boyish design.
Comfortable Clothes
Fancy Dress 500g Elegance +10

Charm +25

Wear stylish clothes and be transformed into a beautiful lady.
Fancy Dress
Pretty Clothes 300g Attitude +10

Charm +20

Fancy casual wear.
Pretty Clothes
Smile 0g Morality +5

Attitude +15

Trust +1

May not have much money, but has prosperous mind. Now, smile. :)
Smile

Wandering Peddler's Inventory[]

Suit of Darkness 1500g Pride +25

Elegance +80

Attitude -90

Sense +15

Charm +60

A mysterious suit that is said to have been made by a demon designer.
Suit of darkness
South Kingdom Dress 700g

Charm +55

Pride -45

Morality -25

Elegance -15

Sense -10

A charming dress worn by the dancers from the south.
South kingdom
Rabbit Suit 450g

Attitude -15

Charm +40

A suit designed after the legendary rabbit fairy.
Rabbit
Honey of the Fairies 300g Stamina +50 Nutritious drink crafted by infusing the morning dew with Fairy Queen's magical power.
Honey
Fruit of Knowledge 350g Intelligence +50 A legendary fruit that is said to have given knowledge to the humans.
Fruit
Fruit of Glory 200g Pride +50 A nutritious food that has grown from the Tree of Glory, which has sprouted above the tomb of the ancient queen.
Glory
Seed of Conduct 200g Morality +50 A legendary seed that is said to have bestowed law and order to humanity since ancient times.
Seed
Noble Spring Water 450g Elegance +50 A water from a well where the great Forest King's soul is rumored to be asleep.
Noble
Comb of the Goddess 300g Attitude +50 A comb once used by the goddess with a heart of gold.
Comb
Syrup of Illusion 400g Sense +50 A cookie baked with flour that was crafted from fairies' music and songs.
Syrup
Perfume of Fascination 600g Charm +50 A suspicious perfume that is favored by a beautiful goddess.
Perfume of fascination
Sword of Sword God 550g Courage +50 A steel sword used by the god of war of the north.
Sword
Cat Suit 3000g

(randomly available on vacations if player has 3000+ Gold)

Intelligence -100

Pride -50

Attitude +20

Charm +150

An imported item from the Cat kingdom that is said to be somewhere in the world.
Cat suit
Sexy Clothes 2000g

(randomly available on vacations if player has 3000+ Gold)

Morality -50

Charm +80

Sense +80

Courage +50

A stylish cloth that is popular amongst the delinquent girls.
Sexy clothes

Random Event Items[]

Socks 10g Attitude +20
Socks
Abacus 30g Intelligence +16

Attitude +10-17

Abacus
Coffee Mug 20g Elegance +17-19

Attitude +14-20

Coffee Mug
New Shoes 40g Attitude +14

Sense +10

New Shoes
Fountain Pen 50g

Intelligence +14

Attitude +14

Sense +17

Morality -8

Fountein Pen
Harmonica 15g Attitude +20

Sense +17

Harmonica
Notebook 30g Intelligence +19

Attitude +17

Notebook
Engraved Tabledoth 45g Pride +37
Engraved Tabledoth
Handkerchief 15g Attitude +24
Handchief
Flute 25g Attitude +12

Sense +16

Charm +16

Flute
Black Leather Jacket 45g Elegance -20

Attitude +14

Charm +23

Black Leather Jacket
Sacerdotal Robe 60g Morality +33

Attitude +13

Sense -14

Sacerdotal Robe
Feather Omament 25g Pride +28

Attitude +17

Feather Omament
Cape 35g Elegance +25

Attitude +12

Cape
Rosary 15g Morality +27

Attitude +11

Rosary
Shield 60g Vitality +17

Pride +39

Attitude +18

Shield
Fancy Acessory 25g Elegance +12

Attitude +15

Fancy Acessory
Short Sword 30g Vitaliry +20

Attitude +10

Short Sword
Red Scarf 15g Attitude +18

Charm +20

Red Scarf
Incense Burner 5g Morality +15
Incense Burner

Festivals[]

There is an RNG aspect to festivals. It is recommended to save before each festival with minimum stats and then reload upon a loss. Winning the festival grants the player 3000g.

Unlike in previous entries, festivals do not occur annually. Instead, they appear to follow a schedule based on age. They follow a repeating order as shown in the table below:

Festival Month Age
Harvest Festival October 10
New Years Party Janurary 11
Cherry Blossom Festival April 12
Harvest Festival (October):[]

The stat for this festival is Stamina. 300, 500, 750, 999 are the recommended stats for each year the festival occurs.

Year Recommended Stat
1 300
2 500
3 750
4 999
Cherry Blossom Festival (April):[]

The stat for this festival is Charm. 300, 500, 750, 999 are the recommended stats for each year the festival occurs.

Year Recommended Stat
1 300
2 500
3 750
4 999
New Year Eve Festival (January):[]

The stat for the festival is Elegance. 300, 500, 750, 999 are the recommended stats for each year the festival occurs.

Year Recommended Stat
1 300
2 500
3 750
4 999

Trivia[]

  • In the Steam HD remake if you get 3rd or 2nd place in a festival, it will be incorrectly translated as "3th" or "2th".
  • You will not get any money if you get 2nd or 3rd in a festival, unlike in Princess Maker 2. 
  • This post can help you a bit more

Vacation[]

Vacations are great to raise stats and reduce stress.

Cost Increases Decreases
Summer 35g Charm Stress
Autumm 25g Sense Stress
Winter 20g Vitality, Sense Stress
Spring 30g Stamina, Sense Stress

Free time[]

Free time can be used if you want to reduce your stress without spending a lot of money. There are multiple way your daughter can take her time off.

Free Time events
Event Cost Increases Decreases Extra
Stay at home 0G None Vitality, Sense, Stress Happens often if you do multiple free time schedules at once.
Go for a walk 0G Stamina, Sense Stress The most ideal way to do free time.
Eating something 3G Vitality, Body Weight Stress
Shopping 5G Sense Vitality, Morality, Stress
Hanging out with bad boys 10G Vitality, Pride Stress Only happens if your daughter is a delinquent.

Endings[]

Note: Detailed Guide WIP and RTMeno Japanese

Skill Endings:[]

Political[]

Government[]

Military[]

Educated[]

Religious[]

Entertainment[]

Artistic[]

Social Endings[]

Job Endings[]

Expert Jobs[]

Boss Jobs[]

Normal Jobs[]

Marriage Endings[]

Stat-based ending with educational Requirements[]

Meet a Prince when 16 years old[]

Supernatural Endings[]

Dark Endings[]

Previous Misconceptions[]

Some people tested this by putting the same things in two daughters but with different jobs, one as a knight and the other as a wandering performer, the knight one has high morality, elegance, vitality and courage, and the performer had high charm, sense and stamina. They thought it, apparently, affects nothing at all. This is not true. When Blood type and sign are selected, certain stats are altered.

References[]