Princess Maker 3, also known as Princess Maker ~Faery Tales Come True~ (プリンセスメーカーゆめみる妖精 in Japanese), is the third mainline Princess Maker game. The game was originally released in 1997 and 1998 on PlayStation, Sega Saturn, Dreamcast (later rereleased in 2001[1] as part of Princess Maker Collection where it was bundled with Princess Maker 2) and Windows 95. In 2017, the game was remastered for release on Steam, and later remade in December 2019 for Steam and Nintendo Switch as Princess Maker ~Faery Tales Come True~ (HD Remake), featuring upscaled graphics, a new UI (as well as the old UI), an arranged soundtrack and more.
Languages Available In: Japanese, English (Remastered + HD remake only), Korean, Simplified Chinese and Traditional Chinese
Plot[]
Princess Maker 3 takes place in an alternate world from Princess Maker 1 and 2, as characters from both games (main and side) make appearances throughout the game.
The game begins with the Queen of the Faerie realm speaking to the father figure in this game, addressing the father figure by the profession he chooses. She explains that a certain faerie wishes to become a human princess, and has pleaded with her to come to the human world. She then bestows the girl on the hero, making it his job to raise her to adulthood. To help with the task, a faerie housekeeper by the name of Uzu is assigned to the hero, and thus the journey begins.
Gameplay[]
The game is fairly similar to the first to except for a few major aspects. First, there is no 'adventure' mode. In Princess Maker and Princess Maker 2, your daughter could 'explore', and the game would become very similar to an RPG. This is not the case anymore.
Second, this game introduces the Moods Mechanic, as explained below.
Birthday and Sign[]
Like with the other 2 games before it, the birthday and sign you pick affects certain stats by a small portion. The table below explains the changes between zodiac signs:
Sign | Birthdates for sign | Increases | Decreases |
---|---|---|---|
Aries | March 21st - April 19th | Stress, Strength, Pride, Charm | Attitude |
Taurus | April 20th - May 20th | Morality, Attitude, Sense | None |
Gemini | May 20th - June 21st | Intelligence, Pride, Sense, Charm | None |
Cancer | June 22nd - July 22nd | Pride, Attitude | None |
Leo | July 23rd - August 22nd | Vitality, Pride, Elegance, Courage | Charm |
Virgo | August 23rd - September 22nd | Intelligence, Morality, Elegance, Charm | Courage |
Libra | September 23rd - October 23rd | Pride, Sense | None |
Scorpio | October 24th - November 22nd | Courage, Sense, Pride, Charm | Morality |
Sagittarius | November 23rd - December 21st | Stress, Intelligence, COurage, Sense | Morality |
Capicorn | December 22nd - January 19th | Stress, Morality, Attitude | None |
Aquarius | January 19th - February 18th | Intelligence, Pride, Attitude | None |
Pisces | February 19th - March 20th | Attitude, Sense, Charm | Courage |
Blood Type[]
Once you select your daughter's birthday, you'll then have to pick what blood type your daughter is. Like with the Birthday and Sign, this will have an impact on certain stats. 
Blood Type | Increases | Decreases |
---|---|---|
A | Stress, Morality, Attitude | None |
B | Vitality and Sense | Stress |
AB | Vitality and Pride | None |
O | Stress, Vitality and Morality |
Father's Job[]
The job you choose will determine her mood, how much you earn at the year, your room aesthetic, how much you have at the start and how much your credit limit.
Money:[]
Merchant | Wandering Performer | Fallen Noble | Retired Knight | Wandering Monk | Traveler | |
---|---|---|---|---|---|---|
Starting Money | 3000 | 500 | 500 | 1500 | 800 | 5000 |
Average Annual Income | Depends (Somewhere between 100 to 1200) | 10-800 | 500 | 700 | 300-800 | 0 |
Starting Disposition | Conceited | Delinquent | Conceited | Normal | Normal | Delinquent |
Credit Limit | 200 | 50 | 1500 | 500 | 200 | 50 |
They will also affect your starting stats, which can directly correlate to your daughter's starting mood. 
Stats:[]
Merchant | Wandering Performer | Fallen Noble | Retired Knight | Wandering Monk | Traveler | |
---|---|---|---|---|---|---|
Stamina | 70 | 180 | 70 | 70 | 70 | 150 |
Intelligence | 120 | 35 | 50 | 70 | 145 | 50 |
Vitality | 50 | 50 | 50 | 130 | 140 | 50 |
Pride | 120 | 30 | 175 | 80 | 50 | 120 |
Morality | 50 | 25 | 60 | 160 | 185 | 50 |
Elegance | 50 | 45 | 150 | 140 | 75 | 30 |
Attitude | 25 | 50 | 30 | 30 | 140 | 30 |
Sense | 50 | 190 | 120 | 35 | 30 | 50 |
Charm | 50 | 195 | 150 | 50 | 35 | 80 |
Courage | 20 | 50 | 30 | 150 | 25 | 90 |
Trust | 25 | 30 | 35 | 40 | 35 | 30 |
Moods[]
Moods are a specific new mechanic that has been added to the game (see Mood). Depending on your daughter's stats, she may enter one of these moods. Each mood affects the way each of the jobs and classes affects her stats. Some even stop her from doing certain jobs altogether.
There are six: Normal, Sassy, Rebellious, Pretty, Poor, and Sick.
Normal[]
This mood is generally optimal. With the exception of a few circumstances, this mood is generally the best to have. When your daughter is in this mood, she can work any job and will, generally, apply herself.
Sassy[]
This mood is among the worst. When in this mood, attending any class will reduce her Attitude stat. It also makes her slower to learn in some classes. Though she is still capable of working any job. She will also refuse to wear any of the wandering merchant's outfits, except for the Suit of Darkness.
Cause: Having too high Elegance and Pride, with too low Attitude and Morality.
Fortunately, this mood is fairly easy to get rid of. Buying Teddy bears can increase Attitude and is the cheapest stat-advancing item in the shop.
Formula To Enter State: (Pride + Elegance) > (Attitude + Morality) X2
Formula To Exit State: (Pride + Elegance) < (Attitude + Morality)
Rebellious[]
Also considered a bad mood. Being Rebellious prevents your daughter from performing several jobs. She will also refuse to wear most of the wandering merchant's outfits, except the Suit of Darkness. Curiously, however, she becomes a better miner and does not lose stats when sent to mine.
Unable to perform jobs:
- Farming
- Tutoring
- Nursery Work
- Market Work
Formula To Enter State: Morality < 300 AND Either
- Morality < 50 and Stamina > 200
- (Stamina + Courage) > (Morality and Elegance) X2
Formula To Escape State: Morality > 350
Pretty[]
A milder Mood. This mood will prevent your daughter from working in the mines but, otherwise, has very few adverse effects. Also, your daughter will never begin the game in this state.
It is also possible to enter the "Poor" state from this mood.
Formula To Enter State: Charm > Morality X2
Formula To Exit State: Charm < Morality, or Pride > Charm + 50, or become poor (see below)
Poor[]
Another milder Mood. This mood only has a few adverse effects. Having almost no money will usually result in this mood, but only if your daughter was already in a 'Pretty' or 'Normal' mood.
Formula To Enter State: Be at or very near your debt limit.
Formula To Exit State: Have more than 500g
Sick[]
The very worst state. While in this state, your daughter can't do anything except for lay in bed and recover from her illness. She can't work, study, or even vacation. During this time, all of her stats will drop.
This mood is only desirable if you wish to reduce all of your daughter's stats.
Formula To Enter State: Allow your daughter's Stress to exceed her Vitality and Stamina.
Formula To Exit State: Reduce stress to 0
Trivia[]
When your daughter's mood changes, Uzu will inform the player about it along with a mini cutscene that plays. 
Your daughter's reactions and dialogue can also change depending on her mood, which can have a positive or negative impact on the jobs she attempts to perform on.
Chat[]
At every phase you can interact with her, but you can choose three options Greet, Gently and Strict, only the first option you choose will reduce and raise the stats. Example: If you choose the strict option, then choose the other two it will not give stats.
Greet: Raises vitality, reduces stress.
Gently: Raises trust, morality, pride (if in sassy mood), charm (if in pretty mood) reduces stress.
Strict: Raises stress, reduces morality, trust.
Note: Not all interactions can change stats, so it's important to determine whether interacting with her will do anything good or bad to her. 
Classes[]
You can visit any of the classes, as long as you have the funds to do so. All of them will increase your stress by some degree. 
Class | Cost | Increases | Decrease | Rival |
---|---|---|---|---|
School | 10g | Intelligence, Pride, Morality, Charm | Attitude (Sassy only) | Chia |
Martial Arts | 13g | Stamina, Pride, Courage | Attitude (Sassy only) | Ariel |
Dancing Class | 13g | Stamina, Pride, Elegance, Charm | Morality (Normal or Pretty), Attitude (Sassy or Deliquent) | Chamie |
Cooking Class | 10g | Vitality, Attitude, Sense, Weight (Poor Only) | Pride (Sassy only), Vitality (Poor Only) | Haita |
Music Class | 15g | Pride (Not Pretty or Deliquent), Elegance, Sense | Attitude (Sassy only) | Haming |
Art Class | 15g | Intelligence, Sense, Pride (Pretty Only) | Vitality (Poor only) | Arkron |
Etiquette Class | 15g | Morality, Elegance, Charm | Pride (Pretty Only), Attitude (Sassy only) | Natera |
Church | 3g | Intelligence, Morality, Elegance | Charm (Pretty only), Attitude (Sassy only) | N/A |
Diet Center | 5g | Charm | Stamina, Weight | N/A |
Rivals[]
The rivals are all girls that attend a certain class, because Lisa was good enough, they took interest in her, at first will be our rivals, but if you keep attending the class they eventually will become Lisa friends.
- School: Chia
- Martial Arts: Ariel
- Dancing Class: Chamie
- Cooking Class: Haita
- Music Class: Haming
- Art Class: Akron
- Etiquette Class: Natera
Rare Class Events[]
- School has 2 rare events. The first is getting a scholarship which allows you to get either 500G instantly or halved tuition, which permanently decreases the cost of school to 5G instead of 10G. The second is choosing a class president. More often than not, your daughter will become the class president. This has some minor changes to your morality, but it's more often or not a way to get an achievement on the steam or Nintendo Switch release of the game. 
- It is possible to get a score of 100 on any test, in which case your daughter will get a bonus of 1000G.
- If you have a high intelligence and morality status while in church or school, you could get a love letter from a suitor. Your daughter can either ignore and continue attending classes or start dating him. If your daughter starts dating him, your charm will increase greatly, plus he will give you gifts on your birthday like any other friend would.
Jobs[]
Jobs will raise or reduce some stats, but they all raise stress, moods have an effect on some jobs.
Part-Time Job | Wage | Increases | Decreases | Success conditions | Requirements to the job |
---|---|---|---|---|---|
House Cleaner | 1g | Stamina, Vitality, Morality, Attitude | Pride, Sense | Attitude | Stamina > 30 |
Nursery | 12g | Morality, Attitude | Pride, Sense | Vitality | Stamina > 50, can't be Delinquent |
Maid | 12g | Elegance, Charm | Pride, Attitude | Morality, Attitude | Elegance > 80 |
Market | 12g | Intelligence, Vitality | Pride, Morality, Elegance | Vitality | Stamina > 80, can't be Delinquent |
Farm | 14g | Morality, Stamina | Pride, Elegance | Morality, Stamina | Stamina > 100, can't be Delinquent |
Bar Waitress | 15g | Charm, Attitude | Morality, Elegance | Vitality | Stamina > 100 |
Tutor | 16g | Intelligence, Attitude | Vitality | Charm, Intelligence | Intelligence > 300, can't be Delinquent |
Carpentry | 18g | Vitality, Sense, Courage | Elegance, Attitude | Stamina | Age 12, Stamina > 150 |
Miner | 20g | Courage, Attitude | Morality, Elegance | Morality, Vitality | Stamina > 200, can't be Pretty |
Palace Maid | 4g | Pride, Elegance, Charm | Attitude | Attitude | A. Refered as a maid with Stamina > 200 + Elegance > 400
B. Recruited by a scout. Stamina > 200 + Elegance, Charm > 300 |
Bar Hostess | 25g | Pride, Charm | Morality | Charm | Stamina > 200 + Charm > 300 + Morality, Pride < 300, worked 30 times+ |
Bar Guard | 23g | Courage | Morality, Attitude | Courage | Stamina > 200 + Courage > 300 + worked 30 times+ |
Job events:[]
Like with school, jobs will have various events depending on how long you have worked on them. Certain events can also be related to certain marriage or special ending in the game. 
- If you work 20+ times as a house cleaner, you'll be more likely to get a perfect day (1 phase recommended)
- When working on the market, you'll sometimes encounter a thief. One of 3 things can happen
- The Shop owner spots him, but he runs away. No effect happens. Often happens with low sense
- Your daughter spots him, but he gets away. Your daughter will be disappointed, but she still will get 50G for the attempt. 
- Your daughter spots and catches the thief. Your daughter will get 150G as a reward and reprimand the thief.
- The Carpentry works in 3 phases, the foundation phase, the construction phase, and the finalization phase. Once the finalization phase ends, which is 1 phase, your daughter will get 100G and move onto the next building.
- If your daughter is currently in the Pretty mood while working as a maid, her salary will increase by 20G per successful day.
- It is possible that your daughter can find an heirloom that either Leon or Leron have taken, which will increase her morals and attitude if successful. 
- If you do well as a maid, you might be referred to become a Palace Maid. This happens if you have Stamina > 200 & Elegance > 400
- It is possible once every year that you can find a vein while mining, which can give you a salary increase depending on how much you made prior. 
- While working at the mines, a Cave-on can happen, which will increase her stress and sometimes give you cash as compensation. 
- While as a tutor, your daughter will talk with Leon or Leron, which can help with intelligence, attitude, and pride if successful. 
- Certain people can end up becoming drunk and talking with your daughter will working as a bar waitress, which can increase her stress if she fails, or give her money if successful. 
- You can meet the Consul while as a Palace maid and can interact with a scout every 5 phases.
Characters[]
Main[]
- Lisa
- Uzu
Bosses[]
- Mrs.Marya
- Ms.Yuri
- Mr.Oguribi
- Mr.Aron
- Gradin
Teachers[]
- Maichano
- Pepitone
- Michell
- Sister Madina
- Karkland
- Botra
Friends/Rivals[]
NPCs[]
- Anita
- Consular
- King
- Prince
- Eclair
- Leon
- Leron
- Maria
- Olive
- Pirate
- Robber
- Patricia
Items[]
Local Store's Inventory[]
Teddy Bear | 110g | Attitude +15
Trust +2 |
A cute teddy bear. | |
---|---|---|---|---|
Poetry Book | 160g | Intelligence +10
Sense +15 Trust +1 |
A romantic poetry book. | |
Bouquet | 200g | Charm +12
Trust +1 |
Pretty flowers gathered each season. | |
Delicious Meal | 120g | Stamina +12
Trust +1 Stress -80 May add Weight +1 |
A very delicious food that melts in your mouth. | |
Breezy Clothes | 120g | Charm +15 | A summery dress made out of thin fabric. | |
Warm Clothes | 200g | Charm +15 | Warm clothing made out of thick fabric. Perfect for the winter season. | |
Comfortable Clothes | 150g | Vitality +10
Charm +10 |
Clothes with a sporty and boyish design. | |
Fancy Dress | 500g | Elegance +10
Charm +25 |
Wear stylish clothes and be transformed into a beautiful lady. | |
Pretty Clothes | 300g | Attitude +10
Charm +20 |
Fancy casual wear. | |
Smile | 0g | Morality +5
Attitude +15 Trust +1 |
May not have much money, but has prosperous mind. Now, smile. :) |
Wandering Peddler's Inventory[]
Suit of Darkness | 1500g | Pride +25
Elegance +80 Attitude -90 Sense +15 Charm +60 |
A mysterious suit that is said to have been made by a demon designer. | |
---|---|---|---|---|
South Kingdom Dress | 700g |
Charm +55 Pride -45 Morality -25 Elegance -15 Sense -10 |
A charming dress worn by the dancers from the south. | |
Rabbit Suit | 450g |
Attitude -15 Charm +40 |
A suit designed after the legendary rabbit fairy. | |
Honey of the Fairies | 300g | Stamina +50 | Nutritious drink crafted by infusing the morning dew with Fairy Queen's magical power. | |
Fruit of Knowledge | 350g | Intelligence +50 | A legendary fruit that is said to have given knowledge to the humans. | |
Fruit of Glory | 200g | Pride +50 | A nutritious food that has grown from the Tree of Glory, which has sprouted above the tomb of the ancient queen. | |
Seed of Conduct | 200g | Morality +50 | A legendary seed that is said to have bestowed law and order to humanity since ancient times. | |
Noble Spring Water | 450g | Elegance +50 | A water from a well where the great Forest King's soul is rumored to be asleep. | |
Comb of the Goddess | 300g | Attitude +50 | A comb once used by the goddess with a heart of gold. | |
Syrup of Illusion | 400g | Sense +50 | A cookie baked with flour that was crafted from fairies' music and songs. | |
Perfume of Fascination | 600g | Charm +50 | A suspicious perfume that is favored by a beautiful goddess. | |
Sword of Sword God | 550g | Courage +50 | A steel sword used by the god of war of the north. | |
Cat Suit | 3000g
(randomly available on vacations if player has 3000+ Gold) |
Intelligence -100
Pride -50 Attitude +20 Charm +150 |
An imported item from the Cat kingdom that is said to be somewhere in the world. | |
Sexy Clothes | 2000g
(randomly available on vacations if player has 3000+ Gold) |
Morality -50
Charm +80 Sense +80 Courage +50 |
A stylish cloth that is popular amongst the delinquent girls. |
Random Event Items[]
Socks | 10g | Attitude +20 | |
---|---|---|---|
Abacus | 30g | Intelligence +16
Attitude +10-17 |
|
Coffee Mug | 20g | Elegance +17-19
Attitude +14-20 |
|
New Shoes | 40g | Attitude +14
Sense +10 |
|
Fountain Pen | 50g |
Intelligence +14 Attitude +14 Sense +17 Morality -8 |
|
Harmonica | 15g | Attitude +20
Sense +17 |
|
Notebook | 30g | Intelligence +19
Attitude +17 |
|
Engraved Tabledoth | 45g | Pride +37 | |
Handkerchief | 15g | Attitude +24 | |
Flute | 25g | Attitude +12
Sense +16 Charm +16 |
|
Black Leather Jacket | 45g | Elegance -20
Attitude +14 Charm +23 |
|
Sacerdotal Robe | 60g | Morality +33
Attitude +13 Sense -14 |
|
Feather Omament | 25g | Pride +28
Attitude +17 |
|
Cape | 35g | Elegance +25
Attitude +12 |
|
Rosary | 15g | Morality +27
Attitude +11 |
|
Shield | 60g | Vitality +17
Pride +39 Attitude +18 |
|
Fancy Acessory | 25g | Elegance +12
Attitude +15 |
|
Short Sword | 30g | Vitaliry +20
Attitude +10 |
|
Red Scarf | 15g | Attitude +18
Charm +20 |
|
Incense Burner | 5g | Morality +15 |
Festivals[]
There is an RNG aspect to festivals. It is recommended to save before each festival with minimum stats and then reload upon a loss. Winning the festival grants the player 3000g.
Unlike in previous entries, festivals do not occur annually. Instead, they appear to follow a schedule based on age. They follow a repeating order as shown in the table below:
Festival | Month | Age |
---|---|---|
Harvest Festival | October | 10 |
New Years Party | Janurary | 11 |
Cherry Blossom Festival | April | 12 |
Harvest Festival (October):[]
The stat for this festival is Stamina. 300, 500, 750, 999 are the recommended stats for each year the festival occurs.
Year | Recommended Stat |
---|---|
1 | 300 |
2 | 500 |
3 | 750 |
4 | 999 |
Cherry Blossom Festival (April):[]
The stat for this festival is Charm. 300, 500, 750, 999 are the recommended stats for each year the festival occurs.
Year | Recommended Stat |
---|---|
1 | 300 |
2 | 500 |
3 | 750 |
4 | 999 |
New Year Eve Festival (January):[]
The stat for the festival is Elegance. 300, 500, 750, 999 are the recommended stats for each year the festival occurs.
Year | Recommended Stat |
---|---|
1 | 300 |
2 | 500 |
3 | 750 |
4 | 999 |
Trivia[]
- In the Steam HD remake if you get 3rd or 2nd place in a festival, it will be incorrectly translated as "3th" or "2th".
- You will not get any money if you get 2nd or 3rd in a festival, unlike in Princess Maker 2. 
- This post can help you a bit more
Vacation[]
Vacations are great to raise stats and reduce stress.
Cost | Increases | Decreases | |
---|---|---|---|
Summer | 35g | Charm | Stress |
Autumm | 25g | Sense | Stress |
Winter | 20g | Vitality, Sense | Stress |
Spring | 30g | Stamina, Sense | Stress |
Free time[]
Free time can be used if you want to reduce your stress without spending a lot of money. There are multiple way your daughter can take her time off.
Event | Cost | Increases | Decreases | Extra |
---|---|---|---|---|
Stay at home | 0G | None | Vitality, Sense, Stress | Happens often if you do multiple free time schedules at once. |
Go for a walk | 0G | Stamina, Sense | Stress | The most ideal way to do free time. |
Eating something | 3G | Vitality, Body Weight | Stress | |
Shopping | 5G | Sense | Vitality, Morality, Stress | |
Hanging out with bad boys | 10G | Vitality, Pride | Stress | Only happens if your daughter is a delinquent. |
Endings[]
Note: Detailed Guide WIP and RTMeno Japanese
Skill Endings:[]
Political[]
Government[]
Military[]
Educated[]
Religious[]
Entertainment[]
Artistic[]
Social Endings[]
Job Endings[]
Expert Jobs[]
Boss Jobs[]
- Boss at the Mines
- Farm Businesswoman
- Financier
Normal Jobs[]
Marriage Endings[]
Stat-based ending with educational Requirements[]
Meet a Prince when 16 years old[]
Supernatural Endings[]
Dark Endings[]
Previous Misconceptions[]
Some people tested this by putting the same things in two daughters but with different jobs, one as a knight and the other as a wandering performer, the knight one has high morality, elegance, vitality and courage, and the performer had high charm, sense and stamina. They thought it, apparently, affects nothing at all. This is not true. When Blood type and sign are selected, certain stats are altered.