Languages Available In: Japanese, Korean, & English
The game begins with the Queen of the Faerie realm speaking to the father figure in this game, addressing the father figure by the profession he chooses. She explains that a certain faerie wishes to become a human princess, and has pleaded with her to come to the human world. She then bestows the girl on the hero, making it his job to raise her to adulthood. To help with the task, a faerie housekeeper by the name of Uzu is assigned to the hero, and thus the journey begins.
The game is fairly similar to the first to except for a few major aspects. First, there is no 'adventure' mode. In Princess Maker and Princess Maker 2, your daughter could 'explore' and the game would become very similar to an RPG. This is not the case anymore.
Second, this game introduces the Moods Mechanic, as explained below.
Moods are a specific new mechanic that has been added to the game. Depending on your daughter's stats, she may enter one of these moods. Each mood affects the way each of the jobs and classes affects her stats. Some even stop her from doing certain jobs altogether.
There are seven: Normal, Sassy, Rebellious, Proud, Pretty, Poor, and Sick.
This mood is generally optimal. With the exception of a few circumstances, this mood is generally the best to have. When your daughter is in this mood, she can work any job and will, generally, apply herself.
This mood is among the worst. When in this mood, attending any class will reduce her Attitude stat. It also makes her slower to learn in some classes. Though she is still capable of working any job. She will also refuse to wear any of the wandering merchant's outfits, except for the Suit of Darkness.
Cause: Having too high Elegance and Pride, with too low Attitude and Morality.
Fortunately, this mood is fairly easy to get rid of. Buying Teddy bears can increase Attitude, and is the cheapest stat-advancing item in the shop.
Formula To Enter State: (Pride + Elegance) > (Attitude + Morality)X2
Formula To Exit State: (Pride + Elegance) < (Attitude + Morality)
Also considered a bad mood. Being Rebellious prevents your daughter from performing several jobs. She will also refuse to wear most of the wandering merchant's outfits, except the Suit of Darkness. Curiously, however, she becomes a better miner and does not lose stats when sent to mine.
Unable to perform jobs:
- Nursery Work
- Market Work
Formula To Enter State: Morality < 300 AND Either
- Morality < 50 and Stamina > 200
- (Stamina + Courage) > (Morality and Elegance)X2
Formula To Escape State: Morality > 350
A milder Mood. This mood will prevent your daughter from working in the mines but, otherwise, has very few adverse effects. Also, your daughter will never begin the game in this state.
It is also possible to enter the "Poor" state from this mood.
Formula To Enter State: Charm > Morality X2
Formula To Exit State: Charm < Morality, or become poor
Another milder Mood. This mood only has a few adverse effects. Having almost no money will usually result in this mood, but only if your daughter was already in a 'Pretty' or 'Normal' mood.
Formula To Enter State: Be at or very near your debt limit.
Formula To Exit State: Have more than 500g
The very worst state. While in this state, your daughter can't do anything except for lay in bed and recover from her illness. She can't work, study, or even vacation. During this time, all of her stats will drop.
This mood is only desirable if you wish to reduce all of your daughter's stats.
Formula To Enter State: Allow your daughter's Stress to exceed her Vitality and Stamina.
Formula To Exit State: Reduce stress to 0
|School||10g||Intelligence, Pride, Morality, Charm||Chia|
|Martial Arts||13g||Stamina, Pride, Courage||Ariel|
|Dancing Class||13g||Stamina, Pride, Elegance, Charm||Chamie|
|Cooking Class||10g||Vitality, Attitude, Sense||Haitaa|
|Music Class||15g||Pride, Elegance, Sense||Haming|
|Art Class||15g||Intelligence, Sense||Arkron|
|Etiquette Class||15g||Morality, Elegance, Charm||Natera|
|Church||3g||Intelligence, Morality, Elegance||N/A|
|Diet Center||5g||Charm||Stamina, Weight||N/A|
- School: Chia
- Martial Arts: Ariel
- Dancing Class: Chamie
- Cooking Class: Haitaa
- Music Class: Haming
- Art Class: Akron
- Etiquette Class: Natera
|House Cleaner||1g||Stamina, Vitality, Morality, Attitude||Pride, Sense||Attitude|
|Nursery||12g||Morality, Attitude||Pride, Sense||Vitality|
|Maid||12g||Elegance, Charm||Pride, Attitude||Morality, Attitude|
|Market||12g||Intelligence, Vitality||Pride, Morality, Elegance||Vitality|
|Farm||14g||Morality, Stamina||Pride, Elegance||Morality, Stamina|
|Bar Waitress||15g||Charm, Attitude||Morality, Elegance||Charm|
|Tutor||16g||Intelligence, Attitude||Vitality||Charm, Intelligence|
|Carpentry||18g||Vitality, Sense, Courage||Elegance, Attitude||Stamina|
|Miner||20g||Courage, Attitude||Morality, Elegance||Morality, Vitality|
|Palace Maid||4g||Pride, Elegance, Charm||Attitude||Attitude|
|Bar Hostess||25g||Pride, Charm||Morality|
|Bar Guard||23g||Courage||Morality, Attitude||Courage|
Local Store's Inventory Edit
|Teddy Bear||110g||Attitude +15
|A cute teddy bear.|
|Poetry Book||160g||Intelligence +10
|A romantic poetry book.|
|Pretty flowers gathered each season.|
|Delicious Meal||120g||Stamina +12
May add Weight +1
|A very delicious food that melts in your mouth.|
|Breezy Clothes||120g||Charm +15||A summery dress made out of thin fabric.|
|Warm Clothes||200g||Charm +15||Warm clothing made out of thick fabric. Perfect for the winter season.|
|Comfortable Clothes||150g||Vitality +10
|Clothes with a sporty and boyish design.|
|Fancy Dress||500g||Elegance +10
|Wear stylish clothes and be transformed into a beautiful lady.|
|Pretty Clothes||300g||Attitude +10
|Fancy casual wear.|
|Smile||0g||May not have much money, but has prosperous mind. Now, smile. :)|
Wandering Peddler's InventoryEdit
|Suit of Darkness||1500g||Pride +25
|A mysterious suit that is said to have been made by a demon designer.|
|South Kingdom Dress||700g||
|A charming dress worn by the dancers from the south.|
|A suit designed after the legendary rabbit fairy.|
|Honey of the Fairies||300g||Stamina +50||Nutritious drink crafted by infusing the morning dew with Fairy Queen's magical power.|
|Fruit of Knowledge||350g||Intelligence +50||A legendary fruit that is said to have given knowledge to the humans.|
|Fruit of Glory||200g||Pride +50||A nutritious food that has grown from the Tree of Glory, which has sprouted above the tomb of the ancient queen.|
|Seed of Conduct||200g||Morality +50||A legendary seed that is said to have bestowed law and order to humanity since ancient times.|
|Noble Spring Water||450g||Elegance +50||A water from a well where the great Forest King's soul is rumored to be asleep.|
|Comb of the Goddess||300g||Attitude +50||A comb once used by the goddess with a heart of gold.|
|Syrup of Illusion||400g||Sense +50||A cookie baked with flour that was crafted from fairies' music and songs.|
|Perfume of Fascination||600g||Charm +50||A suspicious perfume that is favored by a beautiful goddess.|
|Sword of Sword God||550g||Courage +50||A steel sword used by the god of war of the north.|
(randomly available on vacations if player has 3000+ Gold)
|An imported item from the Cat kingdom that is said to be somewhere in the world.|
(randomly available on vacations if player has 3000+ Gold)
|A stylish cloth that is popular amongst the delinquent girls.|
Random Event Items Edit
|Coffee Mug||20g||Elegance +14
|New Shoes||40g|| Attitude +11
Cherry Blossom Festival
New Year Eve Festival
Skill Endings Edit
Social Endings Edit
Job Endings Edit
Normal Jobs Edit
Boss Jobs Edit
- Boss at the Mines
- Boss at the Farm
- Bank Manager
Expert Jobs Edit
Marriage Endings Edit
Stat-based ending with educational Requirements Edit
Meet a Prince when 16 year old Edit
Supernatural Endings Edit
Dark Endings Edit
- Little Devil
- Underworld Boss